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FaceDebugView
- Class in
org.osm2world.viewer.view.debug
shows decomposition of
WorldObject
s into faces as they would be written to any
FaceTarget
FaceDebugView()
- Constructor for class
FaceDebugView
FaceTarget
<
R
extends
Renderable
> - Class in
org.osm2world.core.target.common
a target that relies on faces to represent geometry.
FaceTarget()
- Constructor for class
FaceTarget
FaceTarget.Face
- Class in
org.osm2world.core.target.common
mutable representation of a face
FaceTarget.Face(List<VectorXYZ>, List<List<VectorXZ>>, VectorXYZ)
- Constructor for class
FaceTarget.Face
FaceTarget.IsolatedTriangle
- Class in
org.osm2world.core.target.common
FaceTarget.IsolatedTriangle(TriangleXYZ, VectorXYZ, int, List<List<VectorXZ>>)
- Constructor for class
FaceTarget.IsolatedTriangle
FaultTolerantIterationUtil
- Class in
org.osm2world.core.util
utility class that allows iterations where Exceptions in the processing of a single element don't cause program failure
FaultTolerantIterationUtil.Operation
<
T
> - Interface in
org.osm2world.core.util
FENCE_DEFAULT
- Static variable in class
Materials
file
- Variable in class
TextureData
path to the texture file
fillTarget(JOGLTarget)
- Method in class
ClearingDebugView
fillTarget(JOGLTarget)
- Method in class
DebugView
lets the subclass add all content and settings for rendering.
fillTarget(JOGLTarget)
- Method in class
EleDebugView
fillTarget(JOGLTarget)
- Method in class
FaceDebugView
fillTarget(JOGLTarget)
- Method in class
HelpView
fillTarget(JOGLTarget)
- Method in class
Map2dTreeDebugView
fillTarget(JOGLTarget)
- Method in class
MapDataBoundsDebugView
fillTarget(JOGLTarget)
- Method in class
MapDataDebugView
fillTarget(JOGLTarget)
- Method in class
MapDataElevationDebugView
fillTarget(JOGLTarget)
- Method in class
NetworkDebugView
fillTarget(JOGLTarget)
- Method in class
OrthoBoundsDebugView
fillTarget(JOGLTarget)
- Method in class
QuadtreeDebugView
fillTarget(JOGLTarget)
- Method in class
RoofDataDebugView
fillTarget(JOGLTarget)
- Method in class
SkyboxView
fillTarget(JOGLTarget)
- Method in class
TerrainAABBDebugView
fillTarget(JOGLTarget)
- Method in class
TerrainBoundaryAABBDebugView
fillTarget(JOGLTarget)
- Method in class
TerrainBoundaryDebugView
fillTarget(JOGLTarget)
- Method in class
TerrainCellLabelsView
fillTarget(JOGLTarget)
- Method in class
TerrainElevationGridDebugView
fillTarget(JOGLTarget)
- Method in class
TerrainNormalsDebugView
fillTarget(JOGLTarget)
- Method in class
TerrainOutlineDebugView
fillTarget(JOGLTarget)
- Method in class
TerrainView
fillTarget(JOGLTarget)
- Method in class
WorldObjectNormalsDebugView
fillTarget(JOGLTarget)
- Method in class
WorldObjectView
filterWorldObjectCollisions(Collection<VectorXZ>, Collection<WorldObject>)
- Static method in class
WorldModuleGeometryUtil
removes positions from a collection if they are on the area covered by a
WorldObjectWithOutline
from a collection of
WorldObject
s.
finalize()
- Method in class
ImageExporter
finish()
- Method in class
AbstractTarget
finish()
- Method in class
FaceTarget
finish()
- Method in class
JOGLTarget
prepares a scene, based on the accumulated draw calls, for rendering.
finish()
- Method in interface
Target
gives the target the chance to perform finish/cleanup operations after all objects have been drawn.
FIREHYDRANT
- Static variable in class
Materials
FlatTerrainElevation
- Class in
org.osm2world.core.heightmap.creation
FlatTerrainElevation(AxisAlignedBoundingBoxXZ, int, int)
- Constructor for class
FlatTerrainElevation
flushReconstructedFaces()
- Method in class
FaceTarget
prevents triangles from before the call to be connected with triangles after this call when faces are reconstructed.
ForceElevationCalculator
- Class in
org.osm2world.core.map_elevation.creation
ForceElevationCalculator()
- Constructor for class
ForceElevationCalculator
ForceElevationCalculator.ForceElevationDeterminationScenario
- Class in
org.osm2world.core.map_elevation.creation
ForceElevationCalculator.ForceElevationDeterminationScenario(CellularTerrainElevation)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario
ForceElevationCalculator.ForceElevationDeterminationScenario.AngleForce
- Class in
org.osm2world.core.map_elevation.creation
force that tries to reduce extreme angles.
ForceElevationCalculator.ForceElevationDeterminationScenario.AngleForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.AngleForce
ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce
- Class in
org.osm2world.core.map_elevation.creation
force that influences the elevation of two connected nodes in a way that fits incline information.
ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce
ForceElevationCalculator.ForceElevationDeterminationScenario.DirectionConnectionForce
- Class in
org.osm2world.core.map_elevation.creation
Connection to be used if only incline=up/down is given.
ForceElevationCalculator.ForceElevationDeterminationScenario.DirectionConnectionForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, boolean)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.DirectionConnectionForce
ForceElevationCalculator.ForceElevationDeterminationScenario.Force
- Interface in
org.osm2world.core.map_elevation.creation
ForceElevationCalculator.ForceElevationDeterminationScenario.InclineConnectionForce
- Class in
org.osm2world.core.map_elevation.creation
Connection to be used if there is explicit incline information.
ForceElevationCalculator.ForceElevationDeterminationScenario.InclineConnectionForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, float)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.InclineConnectionForce
ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce
- Class in
org.osm2world.core.map_elevation.creation
Force for linking two nodes that are at a small distance from each other in the terrain.
ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce
ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce
- Class in
org.osm2world.core.map_elevation.creation
force trying to keep nodes with tagged elevation (or, with a weaker force, TerrainNodes with elevation data) close to that value
ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, float, boolean)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce
ForceElevationCalculator.ForceElevationDeterminationScenario.SameEleForce
- Class in
org.osm2world.core.map_elevation.creation
force that tries to keep two nodes at the same elevation
ForceElevationCalculator.ForceElevationDeterminationScenario.SameEleForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.SameEleForce
ForceElevationCalculator.ForceElevationDeterminationScenario.UnknownInclineConnectionForce
- Class in
org.osm2world.core.map_elevation.creation
Connection to be used if there is no incline information.
ForceElevationCalculator.ForceElevationDeterminationScenario.UnknownInclineConnectionForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.UnknownInclineConnectionForce
ForceElevationCalculator.ForceElevationDeterminationScenario.VerticalDistanceForce
- Class in
org.osm2world.core.map_elevation.creation
force that tries to enforce a minimum vertical distance between two nodes, used at intersections and overlaps
ForceElevationCalculator.ForceElevationDeterminationScenario.VerticalDistanceForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode, double)
- Constructor for class
ForceElevationCalculator.ForceElevationDeterminationScenario.VerticalDistanceForce
forceNodes
- Variable in class
AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario
forces
- Variable in class
ForceElevationCalculator.ForceElevationDeterminationScenario
freeResources()
- Method in class
ImageExporter
manually frees resources that would otherwise remain used until the finalize call.
freeResources()
- Method in class
JOGLRendererVBO
freeResources()
- Method in class
JOGLTarget
fromAngle(double)
- Static method in class
VectorXZ
returns a unit vector based on an angular direction.
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