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Class Summary | |
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ConfMaterial | a material whose attributes can be configured at runtime. |
ImmutableMaterial | a simple material class that offers no capabilities beyond the minimum
requirements of Material |
Material | describes the material/surface properties of an object for lighting |
Materials | this class defines materials that can be used by all WorldModule s |
Enum Summary | |
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Material.Lighting | |
Material.Transparency |
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