org.osm2world.core.target.obj
Class ObjTarget
Object
AbstractTarget<R>
FaceTarget<RenderableToObj>
ObjTarget
- All Implemented Interfaces:
- Target<RenderableToObj>
public class ObjTarget
- extends FaceTarget<RenderableToObj>
Constructor Summary |
ObjTarget(PrintStream objStream,
PrintStream mtlStream)
|
Methods inherited from class Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ObjTarget
public ObjTarget(PrintStream objStream,
PrintStream mtlStream)
getRenderableType
public Class<RenderableToObj> getRenderableType()
- Description copied from interface:
Target
- returns the renderable type designed for this target
render
public void render(RenderableToObj renderable)
- Description copied from interface:
Target
- renders a renderable object to this target.
Usually, this means calling a "renderTo" method on that renderable,
with this target as a parameter.
reconstructFaces
public boolean reconstructFaces()
- Description copied from class:
FaceTarget
- decides whether faces should be reconstructed from triangulations
and other primitives.
- Specified by:
reconstructFaces
in class FaceTarget<RenderableToObj>
beginObject
public void beginObject(WorldObject object)
- Description copied from interface:
Target
- announces the begin of the draw* calls for a
WorldObject
.
This allows targets to group them, if desired.
Otherwise, this can be ignored.
- Specified by:
beginObject
in interface Target<RenderableToObj>
- Overrides:
beginObject
in class FaceTarget<RenderableToObj>
drawFace
public void drawFace(Material material,
List<VectorXYZ> vs,
List<VectorXYZ> normals,
List<List<VectorXZ>> texCoordLists)
- Specified by:
drawFace
in class FaceTarget<RenderableToObj>
drawTriangles
public void drawTriangles(Material material,
Collection<? extends TriangleXYZ> triangles,
List<List<VectorXZ>> texCoordLists)
- Description copied from interface:
Target
- draws triangles.
- Specified by:
drawTriangles
in interface Target<RenderableToObj>
- Overrides:
drawTriangles
in class FaceTarget<RenderableToObj>
texCoordLists
- one texture coordinate list per texture.
Each must have three coordinates per triangle.
Can be null if no texturing information is available.
drawTrianglesWithNormals
public void drawTrianglesWithNormals(Material material,
Collection<? extends TriangleXYZWithNormals> triangles,
List<List<VectorXZ>> texCoordLists)
- Description copied from interface:
Target
- draws triangles with explicitly defined normal vectors.
- Specified by:
drawTrianglesWithNormals
in interface Target<RenderableToObj>
- Overrides:
drawTrianglesWithNormals
in class FaceTarget<RenderableToObj>
- See Also:
Target.drawTriangles(Material, Collection, List)