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Interface Summary | |
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BuildingModule.BuildingPart.Roof |
Class Summary | |
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BarrierModule | adds barriers to the world |
BridgeModule | adds bridges to the world. |
BuildingModule | adds buildings to the world |
BuildingModule.Building | |
BuildingModule.BuildingPart | |
InvisibleModule | creates invisible world objects that are not rendered, but nevertheless contain important information (such as elevation at a point) |
ParkingModule | adds parking spaces to the world |
PoolModule | adds swimming pools and water parks to the world |
PowerModule | module for power infrastructure |
RailwayModule | adds rails to the world |
RailwayModule.RailJunction | |
RoadModule | adds roads to the world |
RoadModule.Road | representation of a road |
RoadModule.RoadArea | |
RoadModule.RoadConnector | visible connectors where a road changes width or lane layout |
RoadModule.RoadCrossingAtConnector | representation for crossings (zebra crossing etc.) on roads |
RoadModule.RoadJunction | representation for junctions between roads. |
StreetFurnitureModule | adds various types of street furniture to the world |
SurfaceAreaModule | adds generic areas with surface information to the world. |
TreeModule | adds trees, tree rows, tree groups and forests to the world |
TunnelModule | adds tunnels to the world. |
TunnelModule.Tunnel | |
TunnelModule.TunnelEntrance | |
TunnelModule.TunnelJunction | |
WaterModule | adds water bodies, streams, rivers and fountains to the world |
WaterModule.RiverJunction | |
WaterModule.Water | |
WaterModule.Waterway |
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