org.osm2world.core.map_elevation.creation
Class ElevationCalculator.ElevationDeterminationScenario.InclineConnectionForce

Object
  extended by ElevationCalculator.ElevationDeterminationScenario.ConnectionForce
      extended by ElevationCalculator.ElevationDeterminationScenario.InclineConnectionForce
All Implemented Interfaces:
ElevationCalculator.ElevationDeterminationScenario.Force
Enclosing class:
ElevationCalculator.ElevationDeterminationScenario

protected static final class ElevationCalculator.ElevationDeterminationScenario.InclineConnectionForce
extends ElevationCalculator.ElevationDeterminationScenario.ConnectionForce

Connection to be used if there is explicit incline information. A strong force will try to bring the nodes to appropriate elevations. (As the tagged incline is "maximum practical incline", a somewhat lower incline is accepted.)


Field Summary
 
Fields inherited from class ElevationCalculator.ElevationDeterminationScenario.ConnectionForce
effect, node1, node2
 
Constructor Summary
ElevationCalculator.ElevationDeterminationScenario.InclineConnectionForce(ElevationCalculator.ElevationDeterminationScenario.ForceNode node1, ElevationCalculator.ElevationDeterminationScenario.ForceNode node2, float incline)
           
 
Method Summary
 void prepare(float forceScale)
           
 
Methods inherited from class ElevationCalculator.ElevationDeterminationScenario.ConnectionForce
apply
 
Methods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ElevationCalculator.ElevationDeterminationScenario.InclineConnectionForce

public ElevationCalculator.ElevationDeterminationScenario.InclineConnectionForce(ElevationCalculator.ElevationDeterminationScenario.ForceNode node1,
                                                                                 ElevationCalculator.ElevationDeterminationScenario.ForceNode node2,
                                                                                 float incline)
Method Detail

prepare

public void prepare(float forceScale)