org.osm2world.core.map_elevation.creation
Class ForceElevationCalculator.ElevationDeterminationScenario.DirectionConnectionForce

Object
  extended by ForceElevationCalculator.ElevationDeterminationScenario.ConnectionForce
      extended by ForceElevationCalculator.ElevationDeterminationScenario.DirectionConnectionForce
All Implemented Interfaces:
ForceElevationCalculator.ElevationDeterminationScenario.Force
Enclosing class:
ForceElevationCalculator.ElevationDeterminationScenario

protected static final class ForceElevationCalculator.ElevationDeterminationScenario.DirectionConnectionForce
extends ForceElevationCalculator.ElevationDeterminationScenario.ConnectionForce

Connection to be used if only incline=up/down is given. A strong force will try to create at least a little incline, but will not try to increase the incline beyond that.


Field Summary
 
Fields inherited from class ForceElevationCalculator.ElevationDeterminationScenario.ConnectionForce
effect, node1, node2
 
Constructor Summary
ForceElevationCalculator.ElevationDeterminationScenario.DirectionConnectionForce(ForceElevationCalculator.ElevationDeterminationScenario.ForceNode node1, ForceElevationCalculator.ElevationDeterminationScenario.ForceNode node2, boolean up)
           
 
Method Summary
 void prepare(float forceScale)
           
 
Methods inherited from class ForceElevationCalculator.ElevationDeterminationScenario.ConnectionForce
apply
 
Methods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ForceElevationCalculator.ElevationDeterminationScenario.DirectionConnectionForce

public ForceElevationCalculator.ElevationDeterminationScenario.DirectionConnectionForce(ForceElevationCalculator.ElevationDeterminationScenario.ForceNode node1,
                                                                                        ForceElevationCalculator.ElevationDeterminationScenario.ForceNode node2,
                                                                                        boolean up)
Method Detail

prepare

public void prepare(float forceScale)