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Class Summary | |
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JOGL_VBOPrimitiveBufferRenderer | primitive buffer renderer that speeds up rendering using VertexBufferObjects |
JOGLPrimitiveBufferRenderer | renders the contents of a PrimitiveBuffer using JOGL. |
PrimitiveBuffer | Storage for low-level rendering information (vertex and primitive data) that can be displayed using graphics APIs, e.g. |
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