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MapData
and TerrainElevation
data.WorldObject.getGroundState()
).Terrain
based on a MapData
with elevation information
and CellularTerrainElevation
.CellularTerrainElevation
JTSTriangulationUtil.triangulate(SimplePolygonXZ, Collection)
that accepts some unconnected points within the polygon area
and will try to create triangle vertices at these points.
TerrainPatch
es
//TODO: does this *do* anything useful?EarClippingTriangulationUtil
,
and, as a fallback, JTSTriangulationUtil
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