ConfMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
Material.Transparency transparency,
List<TextureData> textureDataList) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |
ImmutableMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
ImmutableMaterial(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |
Material(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
Material(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |