- FaceDebugView - Class in org.osm2world.viewer.view.debug
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- FaceDebugView() - Constructor for class FaceDebugView
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- FaceTarget<R extends Renderable> - Class in org.osm2world.core.target.common
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a target that relies on faces to represent geometry.
- FaceTarget() - Constructor for class FaceTarget
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- FaceTarget.Face - Class in org.osm2world.core.target.common
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mutable representation of a face
- FaceTarget.Face(List<VectorXYZ>, List<List<VectorXZ>>, VectorXYZ) - Constructor for class FaceTarget.Face
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- FaceTarget.IsolatedTriangle - Class in org.osm2world.core.target.common
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- FaceTarget.IsolatedTriangle(TriangleXYZ, VectorXYZ, int, List<List<VectorXZ>>) - Constructor for class FaceTarget.IsolatedTriangle
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- Factory<T> - Interface in org.osm2world.core.util.functions
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Creates instances of another object type.
- FaultTolerantIterationUtil - Class in org.osm2world.core.util
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utility class that allows iterations where Exceptions in the processing
of a single element don't cause program failure
- FaultTolerantIterationUtil.Operation<T> - Interface in org.osm2world.core.util
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- FENCE_DEFAULT - Static variable in class Materials
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- file - Variable in class TextureData
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path to the texture file
- fillTarget(JOGLTarget) - Method in class ClearingDebugView
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- fillTarget(JOGLTarget) - Method in class DebugView
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lets the subclass add all content and settings for rendering.
- fillTarget(JOGLTarget) - Method in class EleConnectorDebugView
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- fillTarget(JOGLTarget) - Method in class EleConstraintDebugView
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- fillTarget(JOGLTarget) - Method in class EleDebugView
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- fillTarget(JOGLTarget) - Method in class FaceDebugView
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- fillTarget(JOGLTarget) - Method in class HelpView
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- fillTarget(JOGLTarget) - Method in class InternalCoordsDebugView
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- fillTarget(JOGLTarget) - Method in class LatLonDebugView
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- fillTarget(JOGLTarget) - Method in class Map2dTreeDebugView
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- fillTarget(JOGLTarget) - Method in class MapDataBoundsDebugView
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- fillTarget(JOGLTarget) - Method in class MapDataDebugView
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- fillTarget(JOGLTarget) - Method in class NetworkDebugView
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- fillTarget(JOGLTarget) - Method in class OrthoBoundsDebugView
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- fillTarget(JOGLTarget) - Method in class QuadtreeDebugView
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- fillTarget(JOGLTarget) - Method in class RoofDataDebugView
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- fillTarget(JOGLTarget) - Method in class ShadowView
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- fillTarget(JOGLTarget) - Method in class SkyboxView
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- fillTarget(JOGLTarget) - Method in class TerrainBoundaryAABBDebugView
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- fillTarget(JOGLTarget) - Method in class TerrainBoundaryDebugView
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- fillTarget(JOGLTarget) - Method in class TerrainInterpolatorDebugView
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- fillTarget(JOGLTarget) - Method in class WorldObjectNormalsDebugView
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- fillTarget(JOGLTarget) - Method in class WorldObjectView
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- filterWorldObjectCollisions(Collection<VectorXZ>, Collection<WorldObject>) - Static method in class WorldModuleGeometryUtil
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- finalize() - Method in class ImageExporter
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- finalize() - Method in class AbstractShader
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- finish() - Method in class AbstractTarget
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- finish() - Method in class FaceTarget
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- finish() - Method in class JOGLTargetFixedFunction
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prepares a scene, based on the accumulated draw calls, for rendering.
- finish() - Method in class JOGLTargetShader
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- finish() - Method in interface Target
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gives the target the chance to perform finish/cleanup operations
after all objects have been drawn.
- FIREHYDRANT - Static variable in class Materials
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- FLAGCLOTH - Static variable in class Materials
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- FlatTerrainElevation - Class in org.osm2world.core.heightmap.creation
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- FlatTerrainElevation(AxisAlignedBoundingBoxXZ, int, int) - Constructor for class FlatTerrainElevation
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- flushReconstructedFaces() - Method in class FaceTarget
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prevents triangles from before the call to be connected with triangles
after this call when faces are reconstructed.
- fragmentShader - Variable in class AbstractShader
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- freeResources() - Method in class ImageExporter
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manually frees resources that would otherwise remain used
until the finalize call.
- freeResources() - Method in class AbstractJOGLTarget
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- freeResources() - Method in class AbstractShader
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- freeResources() - Method in class JOGLRendererVBO
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- freeResources() - Method in class JOGLRendererVBOFixedFunction
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- freeResources() - Method in class JOGLRendererVBOShader
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- freeResources() - Method in class JOGLRendererVBOShadowVolume
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frees all OpenGL resources associated with this object.
- freeResources() - Method in interface JOGLTarget
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- fromAngle(double) - Static method in class VectorXZ
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returns a unit vector based on an angular direction.