Package | Description |
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org.osm2world.core.target.jogl |
Modifier and Type | Field and Description |
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protected JOGLTextureManager |
VBOData.textureManager |
protected JOGLTextureManager |
AbstractJOGLTarget.textureManager |
Modifier and Type | Method and Description |
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void |
JOGLTargetFixedFunction.drawBackgoundImage(File backgroundImage,
int startPixelX,
int startPixelY,
int pixelWidth,
int pixelHeight,
JOGLTextureManager textureManager) |
void |
JOGLTarget.drawBackgoundImage(File backgroundImage,
int startPixelX,
int startPixelY,
int pixelWidth,
int pixelHeight,
JOGLTextureManager textureManager) |
void |
JOGLTargetShader.drawBackgoundImage(File backgroundImage,
int startPixelX,
int startPixelY,
int pixelWidth,
int pixelHeight,
JOGLTextureManager textureManager) |
boolean |
ShadowMapShader.setMaterial(Material material,
JOGLTextureManager textureManager)
Prepare the shader to use the given material when rendering the primitives later.
|
boolean |
SSAOShader.setMaterial(Material material,
JOGLTextureManager textureManager)
Prepare the shader to use the given material when rendering the primitives later.
|
boolean |
DepthBufferShader.setMaterial(Material material,
JOGLTextureManager textureManager) |
boolean |
DefaultShader.setMaterial(Material material,
JOGLTextureManager textureManager) |
boolean |
AbstractPrimitiveShader.setMaterial(Material material,
JOGLTextureManager textureManager)
Prepare the shader to use the given material when rendering the primitives later.
|
Constructor and Description |
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VBOData(GL gl,
JOGLTextureManager textureManager,
Material material,
Collection<Primitive> primitives)
Creates a new vertex buffer object, adds all primitives to the buffer and uploads it to graphics memory.
|