org.osm2world.core.target.common.material
public class ConfMaterial extends Material
Material.AmbientOcclusion, Material.Interpolation, Material.Shadow, Material.Transparency
ambientFactor, ambientOcclusion, bumpMap, bumpMapInd, color, diffuseFactor, interpolation, shadow, shininess, specularFactor, textureDataList, transparency
Constructor and Description |
---|
ConfMaterial(Material.Interpolation interpolation,
Color color) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
Material.Transparency transparency,
List<TextureData> textureDataList) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |
Modifier and Type | Method and Description |
---|---|
void |
setAmbientFactor(float ambientFactor) |
void |
setAmbientOcclusion(Material.AmbientOcclusion ao) |
void |
setColor(Color color) |
void |
setDiffuseFactor(float diffuseFactor) |
void |
setInterpolation(Material.Interpolation interpolation) |
void |
setShadow(Material.Shadow shadow) |
void |
setShininess(int shininess) |
void |
setSpecularFactor(float specularFactor) |
void |
setTextureDataList(List<TextureData> textureDataList) |
void |
setTransparency(Material.Transparency transparency) |
ambientColor, brighter, darker, diffuseColor, getAmbientFactor, getAmbientOcclusion, getBumpMap, getBumpMapInd, getColor, getDiffuseFactor, getInterpolation, getNumTextureLayers, getShadow, getShininess, getSpecularFactor, getTextureDataList, getTransparency, hasBumpMap, makeSmooth, multiplyColor, toString, updateBumpMap, withAddedLayers
public ConfMaterial(Material.Interpolation interpolation, Color color, float ambientFactor, float diffuseFactor, float specularFactor, int shininess, Material.Transparency transparency, Material.Shadow shadow, Material.AmbientOcclusion ao, List<TextureData> textureDataList)
public ConfMaterial(Material.Interpolation interpolation, Color color, float ambientFactor, float diffuseFactor, Material.Transparency transparency, List<TextureData> textureDataList)
public ConfMaterial(Material.Interpolation interpolation, Color color, Material.Transparency transparency, List<TextureData> textureDataList)
public ConfMaterial(Material.Interpolation interpolation, Color color)
public void setInterpolation(Material.Interpolation interpolation)
public void setColor(Color color)
public void setAmbientFactor(float ambientFactor)
public void setDiffuseFactor(float diffuseFactor)
public void setSpecularFactor(float specularFactor)
public void setShininess(int shininess)
public void setTransparency(Material.Transparency transparency)
public void setShadow(Material.Shadow shadow)
public void setAmbientOcclusion(Material.AmbientOcclusion ao)
public void setTextureDataList(List<TextureData> textureDataList)