Package | Description |
---|---|
org.osm2world.core.target.jogl | |
org.osm2world.viewer.view.debug |
Class and Description |
---|
AbstractJOGLTarget
Common implementation base for the new shader based
JOGLTargetShader and the old JOGLTargetFixedFunction |
AbstractPrimitiveShader
Base class for shaders that render primitives with materials.
|
AbstractShader
Simple base class for a shader program.
|
DepthBufferShader
Shader that renders the depth buffer only.
|
JOGLRendererVBO
Base class for renderer that use vertex buffer objects (VBO) to speed up the process.
|
JOGLRendererVBO.PrimitiveWithMaterial |
JOGLRenderingParameters
global parameters for rendering a JOGL scene
|
JOGLRenderingParameters.Winding |
JOGLTarget |
JOGLTextureManager
loads textures from files to JOGL and keeps them available for future use
|
NonAreaShader
Shader for
NonAreaPrimitive . |
PrimitiveBuffer
Storage for low-level rendering information (vertex and primitive data)
that can be displayed using graphics APIs, e.g.
|
RenderableToJOGL |
VBOData
Base class that keeps a VBO id along with associated information.
|
Class and Description |
---|
JOGLTarget |