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J

JOGLRendererVBO - Class in org.osm2world.core.target.jogl
Base class for renderer that use vertex buffer objects (VBO) to speed up the process.
JOGLRendererVBO.PrimitiveWithMaterial - Class in org.osm2world.core.target.jogl
 
JOGLRendererVBOFixedFunction - Class in org.osm2world.core.target.jogl
Renders the contents of a PrimitiveBuffer using JOGL and the old fixed function OpengGL pipeline.
JOGLRendererVBONonAreaShader - Class in org.osm2world.core.target.jogl
Renders the a bunch of NonAreaPrimitive objects using JOGL and the new shader based OpengGL pipeline.
JOGLRendererVBONonAreaShader(GL3, NonAreaShader, Collection<NonAreaPrimitive>) - Constructor for class JOGLRendererVBONonAreaShader
Creates vertex buffer objects for all primitives.
JOGLRendererVBOShader - Class in org.osm2world.core.target.jogl
Renders the contents of a PrimitiveBuffer using JOGL and the new shader based OpenGL pipeline.
JOGLRendererVBOShadowVolume - Class in org.osm2world.core.target.jogl
Renders the shadow volumes for the contents of a PrimitiveBuffer using JOGL.
JOGLRenderingParameters - Class in org.osm2world.core.target.jogl
global parameters for rendering a JOGL scene
JOGLRenderingParameters(JOGLRenderingParameters.Winding, boolean, boolean, boolean, boolean, boolean, int, int, int, boolean, int, float, boolean) - Constructor for class JOGLRenderingParameters
 
JOGLRenderingParameters(JOGLRenderingParameters.Winding, boolean, boolean) - Constructor for class JOGLRenderingParameters
 
JOGLRenderingParameters() - Constructor for class JOGLRenderingParameters
 
JOGLRenderingParameters.Winding - Enum in org.osm2world.core.target.jogl
 
JOGLTarget - Interface in org.osm2world.core.target.jogl
 
JOGLTargetFixedFunction - Class in org.osm2world.core.target.jogl
JOGL target using the old fixed function OpenGL pipeline.
JOGLTargetFixedFunction(GL2, JOGLRenderingParameters, GlobalLightingParameters) - Constructor for class JOGLTargetFixedFunction
creates a new JOGLTarget for a given GL2 interface.
JOGLTargetShader - Class in org.osm2world.core.target.jogl
 
JOGLTargetShader(GL3, JOGLRenderingParameters, GlobalLightingParameters) - Constructor for class JOGLTargetShader
 
JOGLTextureManager - Class in org.osm2world.core.target.jogl
loads textures from files to JOGL and keeps them available for future use
JOGLTextureManager(GL) - Constructor for class JOGLTextureManager
 
JOSMFileReader - Class in org.osm2world.core.osm.creation
variant of StrictOSMFileReader with the necessary robustness to ignore small standard incompabilities in .osm files written by JOSM.
JOSMFileReader(File) - Constructor for class JOSMFileReader
 
JTSConversionUtil - Class in org.osm2world.core.math
converts between own and JTS geometry representations.
JTSConversionUtil() - Constructor for class JTSConversionUtil
 
JTSTriangulationUtil - Class in org.osm2world.core.math.algorithms
uses the JTS library for triangulation.
JunctionNodeWorldObject - Class in org.osm2world.core.world.network
 
JunctionNodeWorldObject(MapNode) - Constructor for class JunctionNodeWorldObject
 
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