|
|||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
AreaWorldObject
that offers some basic features:
< ul> providing the object outline based on the MapArea
providing bounding geometry for intersection tests
calculating a triangulation of the surface for rendering
WorldModule
s.Target
implementations that defines some
of the required methods using others.ElevationCalculator
.
ElevationCalculator
.
ElevationCalculator
s that work by setting up
a "scenario" for a simulation/calculation first, then running itAdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode
representing a point on a MapArea
AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode
representing a point on a MapWaySegment
AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode
based on a MapNode
POVRayTarget.appendVector(double, double)
using a vector object as parameter instead of individual coordinates
POVRayTarget.appendVector(double, double)
using a vector object as parameter instead of individual coordinates
WorldObject
s to MapElement
s
WorldObject
s for a MapArea
.
WorldObject
s for a MapElement
.
WorldObject
s for a MapNode
.
WorldObject
s for a MapWaySegment
.
MapArea
SimplePolygonXZ
.
|
|||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |