org.osm2world.core.map_elevation.creation
Class ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce

Object
  extended by ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce
      extended by ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce
All Implemented Interfaces:
ForceElevationCalculator.ForceElevationDeterminationScenario.Force
Enclosing class:
ForceElevationCalculator.ForceElevationDeterminationScenario

protected static final class ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce
extends ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce

Force for linking two nodes that are at a small distance from each other in the terrain. A weak force will try to bring the nodes to the same elevation.


Field Summary
 
Fields inherited from class ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce
effect, node1, node2
 
Constructor Summary
ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode node1, AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode node2)
           
 
Method Summary
 void prepare(float forceScale)
           
 
Methods inherited from class ForceElevationCalculator.ForceElevationDeterminationScenario.ConnectionForce
apply
 
Methods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce

public ForceElevationCalculator.ForceElevationDeterminationScenario.NeighborshipForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode node1,
                                                                                      AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode node2)
Method Detail

prepare

public void prepare(float forceScale)