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Object ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce
protected static final class ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce
force trying to keep nodes with tagged elevation (or, with a weaker force, TerrainNodes with elevation data) close to that value
Constructor Summary | |
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ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode node,
float ele,
boolean tagged)
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Method Summary | |
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void |
apply()
applies this force to the nodes affected by it. |
void |
prepare(float forceScale)
Calculates the effect of the next application, but doesn't modify the ForceNode s yet. |
Methods inherited from class Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ForceElevationCalculator.ForceElevationDeterminationScenario.NodeElevationForce(AdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode node, float ele, boolean tagged)
Method Detail |
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public void prepare(float forceScale)
ForceElevationCalculator.ForceElevationDeterminationScenario.Force
ForceNode
s yet.
Must be called once before each ForceElevationCalculator.ForceElevationDeterminationScenario.Force.apply()
call.
This method has been introduced to remove effects of the
force order (otherwise, later forces could "react"
to the previous ones).
prepare
in interface ForceElevationCalculator.ForceElevationDeterminationScenario.Force
forceScale
- scale factor for the force's strengthpublic void apply()
ForceElevationCalculator.ForceElevationDeterminationScenario.Force
apply
in interface ForceElevationCalculator.ForceElevationDeterminationScenario.Force
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