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Packages that use org.osm2world.core.target.common.rendering | |
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org.osm2world.console | command line interface for OSM2World. |
org.osm2world.core.target.common.rendering | |
org.osm2world.core.target.jogl | |
org.osm2world.core.target.obj | target that creates Wavefront .obj and .mtl files |
org.osm2world.core.target.povray | target that creates .pov files for the POVRay raytracer |
org.osm2world.viewer.model | |
org.osm2world.viewer.view.debug |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.console | |
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Camera
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OrthoTilesUtil.CardinalDirection
4 cardinal directions, can be used for camera placement |
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
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TileNumber
immutable tile number with zoom level |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.core.target.common.rendering | |
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Camera
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OrthoTilesUtil.CardinalDirection
4 cardinal directions, can be used for camera placement |
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
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TileNumber
immutable tile number with zoom level |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.core.target.jogl | |
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Camera
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.core.target.obj | |
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Camera
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.core.target.povray | |
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Camera
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.viewer.model | |
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Camera
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
Classes in org.osm2world.core.target.common.rendering used by org.osm2world.viewer.view.debug | |
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Camera
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Projection
configuration of the projection from 3D world to screen (not the map projection) |
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