org.osm2world.core.target.common
Class AbstractTarget

Object
  extended by AbstractTarget
All Implemented Interfaces:
Target
Direct Known Subclasses:
POVRayTarget, PrimitiveTarget

public abstract class AbstractTarget
extends Object
implements Target

superclass for Target implementations that defines some of the required methods using others. Extending it reduces the number of methods that have to be provided by the implementation


Constructor Summary
AbstractTarget()
           
 
Method Summary
 void drawBox(Material material, VectorXYZ frontLowerLeft, VectorXYZ rightVector, VectorXYZ upVector, VectorXYZ backVector)
          draws a box with outward-facing polygons
 void drawColumn(Material material, Integer corners, VectorXYZ base, double height, double radiusBottom, double radiusTop, boolean drawBottom, boolean drawTop)
          draws a column with outward-facing polygons around a point.
 
Methods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface Target
drawPolygon, drawTriangleFan, drawTriangles, drawTriangleStrip, drawTriangleStrip, drawTrianglesWithNormals
 

Constructor Detail

AbstractTarget

public AbstractTarget()
Method Detail

drawBox

public void drawBox(Material material,
                    VectorXYZ frontLowerLeft,
                    VectorXYZ rightVector,
                    VectorXYZ upVector,
                    VectorXYZ backVector)
Description copied from interface: Target
draws a box with outward-facing polygons

Specified by:
drawBox in interface Target

drawColumn

public void drawColumn(Material material,
                       Integer corners,
                       VectorXYZ base,
                       double height,
                       double radiusBottom,
                       double radiusTop,
                       boolean drawBottom,
                       boolean drawTop)
Description copied from interface: Target
draws a column with outward-facing polygons around a point. A column is a polygon with > 3 corners extruded upwards. The implementation may decide to reduce the number of corners in order to improve performance (or make rendering possible when a perfect cylinder isn't supported).

Specified by:
drawColumn in interface Target
corners - number of corners; null creates a cylinder for radiusBottom == radiusTop or (truncated) cone otherwise