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ObjectElevationCalculator.ElevationDeterminationScenario.ForceNode
protected abstract static class ElevationCalculator.ElevationDeterminationScenario.ForceNode
a node that is affected by the forces during elevation determination.
Can be based on a MapNode
, but also on points within a
MapWaySegment
or MapArea
.
Field Summary | |
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protected float |
currentEle
|
Constructor Summary | |
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protected |
ElevationCalculator.ElevationDeterminationScenario.ForceNode()
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Method Summary | |
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void |
changeCurrentEle(double up)
changes the current elevation (in this object, not the underlying grid). |
float |
getCurrentEle()
returns the current elevation that has resulted from force application so far. |
VectorXYZ |
getCurrentXYZ()
returns the current 3d position |
abstract VectorXZ |
getPos()
returns the x-z-position of this node (this position is fixed during the simulation) |
abstract void |
writeResult()
writes the current elevation information back to the grid |
Methods inherited from class Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected float currentEle
Constructor Detail |
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protected ElevationCalculator.ElevationDeterminationScenario.ForceNode()
Method Detail |
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public abstract VectorXZ getPos()
public float getCurrentEle()
public VectorXYZ getCurrentXYZ()
public void changeCurrentEle(double up)
up
- amount of upwards movement (negative values move downwards)public abstract void writeResult()
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