Package | Description |
---|---|
org.osm2world.core.target.jogl |
Modifier and Type | Class and Description |
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class |
AbstractPrimitiveShader
Base class for shaders that render primitives with materials.
|
class |
BackgroundShader
Shader to render a single texture on screen.
|
class |
DefaultShader
Complex shader with support for complex materials and various graphic effects:
Shadow Volumes
Shadow Maps
Screen Space Ambient Occlusion
Phong shading
Bumpmaps / Normalmaps
|
class |
DepthBufferShader
Shader that renders the depth buffer only.
|
class |
NonAreaShader
Shader for
NonAreaPrimitive . |
class |
ShadowMapShader
Shader to render the depth buffer into a texture that can be used to implement shadow maps later.
|
class |
ShadowVolumeShader
Simple shader to render shadow volumes.
|
class |
SSAOShader
Shader to render the depth buffer into a texture that can be used to implement SSAO later.
|