Package | Description |
---|---|
org.osm2world.core.target.jogl |
Modifier and Type | Class and Description |
---|---|
class |
DefaultShader
Complex shader with support for complex materials and various graphic effects:
Shadow Volumes
Shadow Maps
Screen Space Ambient Occlusion
Phong shading
Bumpmaps / Normalmaps
|
class |
DepthBufferShader
Shader that renders the depth buffer only.
|
class |
ShadowMapShader
Shader to render the depth buffer into a texture that can be used to implement shadow maps later.
|
class |
ShadowVolumeShader
Simple shader to render shadow volumes.
|
class |
SSAOShader
Shader to render the depth buffer into a texture that can be used to implement SSAO later.
|
Modifier and Type | Field and Description |
---|---|
protected AbstractPrimitiveShader |
JOGLRendererVBOShadowVolume.shader |
protected AbstractPrimitiveShader |
JOGLRendererVBOShader.shader |
Modifier and Type | Method and Description |
---|---|
void |
JOGLRendererVBOShadowVolume.setShader(AbstractPrimitiveShader shader)
Set the shader used for rendering.
|
void |
JOGLRendererVBOShader.setShader(AbstractPrimitiveShader shader)
Change the shader used to render the VBOs
|