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F

FaceDebugView - Class in org.osm2world.viewer.view.debug
shows decomposition of WorldObjects into faces as they would be written to any FaceTarget
FaceDebugView() - Constructor for class FaceDebugView
 
FaceTarget<R extends Renderable> - Class in org.osm2world.core.target.common
a target that relies on faces to represent geometry.
FaceTarget() - Constructor for class FaceTarget
 
FaceTarget.Face - Class in org.osm2world.core.target.common
mutable representation of a face
FaceTarget.Face(List<VectorXYZ>, List<List<VectorXZ>>, VectorXYZ) - Constructor for class FaceTarget.Face
 
FaceTarget.IsolatedTriangle - Class in org.osm2world.core.target.common
 
FaceTarget.IsolatedTriangle(TriangleXYZ, VectorXYZ, int, List<List<VectorXZ>>) - Constructor for class FaceTarget.IsolatedTriangle
 
Factory<T> - Interface in org.osm2world.core.util.functions
Creates instances of another object type.
FaultTolerantIterationUtil - Class in org.osm2world.core.util
utility class that allows iterations where Exceptions in the processing of a single element don't cause program failure
FaultTolerantIterationUtil.Operation<T> - Interface in org.osm2world.core.util
 
FENCE_DEFAULT - Static variable in class Materials
 
file - Variable in class TextureData
path to the texture file
fillTarget(JOGLTarget) - Method in class ClearingDebugView
 
fillTarget(JOGLTarget) - Method in class DebugView
lets the subclass add all content and settings for rendering.
fillTarget(JOGLTarget) - Method in class EleConnectorDebugView
 
fillTarget(JOGLTarget) - Method in class EleConstraintDebugView
 
fillTarget(JOGLTarget) - Method in class EleDebugView
 
fillTarget(JOGLTarget) - Method in class FaceDebugView
 
fillTarget(JOGLTarget) - Method in class HelpView
 
fillTarget(JOGLTarget) - Method in class InternalCoordsDebugView
 
fillTarget(JOGLTarget) - Method in class LatLonDebugView
 
fillTarget(JOGLTarget) - Method in class Map2dTreeDebugView
 
fillTarget(JOGLTarget) - Method in class MapDataBoundsDebugView
 
fillTarget(JOGLTarget) - Method in class MapDataDebugView
 
fillTarget(JOGLTarget) - Method in class NetworkDebugView
 
fillTarget(JOGLTarget) - Method in class OrthoBoundsDebugView
 
fillTarget(JOGLTarget) - Method in class QuadtreeDebugView
 
fillTarget(JOGLTarget) - Method in class RoofDataDebugView
 
fillTarget(JOGLTarget) - Method in class ShadowView
 
fillTarget(JOGLTarget) - Method in class SkyboxView
 
fillTarget(JOGLTarget) - Method in class TerrainBoundaryAABBDebugView
 
fillTarget(JOGLTarget) - Method in class TerrainBoundaryDebugView
 
fillTarget(JOGLTarget) - Method in class TerrainInterpolatorDebugView
 
fillTarget(JOGLTarget) - Method in class WorldObjectNormalsDebugView
 
fillTarget(JOGLTarget) - Method in class WorldObjectView
 
filterWorldObjectCollisions(Collection<VectorXZ>, Collection<WorldObject>) - Static method in class WorldModuleGeometryUtil
removes positions from a collection if they are on the area covered by a WorldObjectWithOutline from a collection of WorldObjects.
finalize() - Method in class ImageExporter
 
finalize() - Method in class AbstractShader
 
finish() - Method in class AbstractTarget
 
finish() - Method in class FaceTarget
 
finish() - Method in class JOGLTargetFixedFunction
prepares a scene, based on the accumulated draw calls, for rendering.
finish() - Method in class JOGLTargetShader
 
finish() - Method in interface Target
gives the target the chance to perform finish/cleanup operations after all objects have been drawn.
FIREHYDRANT - Static variable in class Materials
 
FLAGCLOTH - Static variable in class Materials
 
FlatTerrainElevation - Class in org.osm2world.core.heightmap.creation
 
FlatTerrainElevation(AxisAlignedBoundingBoxXZ, int, int) - Constructor for class FlatTerrainElevation
 
flushReconstructedFaces() - Method in class FaceTarget
prevents triangles from before the call to be connected with triangles after this call when faces are reconstructed.
fragmentShader - Variable in class AbstractShader
 
freeResources() - Method in class ImageExporter
manually frees resources that would otherwise remain used until the finalize call.
freeResources() - Method in class AbstractJOGLTarget
 
freeResources() - Method in class AbstractShader
 
freeResources() - Method in class JOGLRendererVBO
 
freeResources() - Method in class JOGLRendererVBOFixedFunction
 
freeResources() - Method in class JOGLRendererVBOShader
 
freeResources() - Method in class JOGLRendererVBOShadowVolume
frees all OpenGL resources associated with this object.
freeResources() - Method in interface JOGLTarget
 
fromAngle(double) - Static method in class VectorXZ
returns a unit vector based on an angular direction.
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