Package | Description |
---|---|
org.osm2world.core.target.common.material |
Modifier and Type | Field and Description |
---|---|
protected TextureData |
Material.bumpMap |
Modifier and Type | Field and Description |
---|---|
protected List<TextureData> |
Material.textureDataList |
Modifier and Type | Method and Description |
---|---|
TextureData |
Material.getBumpMap() |
Modifier and Type | Method and Description |
---|---|
List<TextureData> |
Material.getTextureDataList() |
Modifier and Type | Method and Description |
---|---|
List<VectorXZ> |
TexCoordFunction.apply(List<VectorXYZ> vs,
TextureData textureData)
calculates a texture coordinate for each vertex
|
List<VectorXZ> |
NamedTexCoordFunction.apply(List<VectorXYZ> vs,
TextureData textureData) |
Modifier and Type | Method and Description |
---|---|
void |
ConfMaterial.setTextureDataList(List<TextureData> textureDataList) |
Material |
Material.withAddedLayers(List<TextureData> textureLayers)
returns a material that is the same as this one,
except with additional texture data layers stacked on top
|
Constructor and Description |
---|
ConfMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
Material.Transparency transparency,
List<TextureData> textureDataList) |
ConfMaterial(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |
ImmutableMaterial(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
ImmutableMaterial(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |
Material(Material.Interpolation interpolation,
Color color,
float ambientFactor,
float diffuseFactor,
float specularFactor,
int shininess,
Material.Transparency transparency,
Material.Shadow shadow,
Material.AmbientOcclusion ao,
List<TextureData> textureDataList) |
Material(Material.Interpolation interpolation,
Color color,
Material.Transparency transparency,
List<TextureData> textureDataList) |