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U

UNHEWN_COBBLESTONE - Static variable in class Materials
 
union(AxisAlignedBoundingBoxXYZ, AxisAlignedBoundingBoxXYZ) - Static method in class AxisAlignedBoundingBoxXYZ
 
union(AxisAlignedBoundingBoxXZ, AxisAlignedBoundingBoxXZ) - Static method in class AxisAlignedBoundingBoxXZ
 
update(DataSource<?, ?, ?, ?>) - Method in interface DataSourceObserver
informs this observer about changes in an observed data source
update(Observable, Object) - Method in class AbstractExportAction
 
update(Observable, Object) - Method in class OrthoBoundsAction
 
update(Observable, Object) - Method in class OrthoTileAction
 
update(Observable, Object) - Method in class ReloadOSMAction
 
update(Observable, Object) - Method in class ResetCameraAction
 
update(Observable, Object) - Method in class SetCameraToCoordinateAction
 
update(Observable, Object) - Method in class ShowCameraConfigurationAction
 
update(Observable, Object) - Method in class StatisticsAction
 
update(Observable, Object) - Method in class ToggleDebugViewAction
 
updateBumpMap() - Method in class Material
 
updateClippingPlanesForCamera(Camera, Projection, AxisAlignedBoundingBoxXYZ) - Static method in class JOGLTargetShader
Calculate tighter near and far planes for the boundingBox around the visible world objects.
updatePhase(ConversionFacade.Phase) - Method in interface ConversionFacade.ProgressListener
announces the start of a new phase
updateTarget(JOGLTarget, boolean) - Method in class DebugView
lets the subclass update the target after the initial DebugView.fillTarget(JOGLTarget).
updateTarget(JOGLTarget, boolean) - Method in class ShadowView
 
updateTarget(JOGLTarget, boolean) - Method in class SkyboxView
 
updateTarget(JOGLTarget, boolean) - Method in class WorldObjectView
 
upperChild - Variable in class Map2dTree.InnerNode
 
USE_TRANSPARENCY - Static variable in class DepthBufferShader
 
useShader() - Method in class AbstractShader
Make this shader program active.
useShader() - Method in class ShadowMapShader
Prepares rendering of the shadow map.
useShader() - Method in class SSAOShader
Prepares rendering of the depth map.
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