Package | Description |
---|---|
org.osm2world.core.map_data.data | |
org.osm2world.core.target |
export targets for the generated models
|
org.osm2world.core.target.common | |
org.osm2world.core.target.obj |
target that creates Wavefront .obj and .mtl files
|
org.osm2world.core.target.statistics | |
org.osm2world.core.world.data | |
org.osm2world.core.world.modules | |
org.osm2world.core.world.modules.common | |
org.osm2world.core.world.network |
functionality used by groups of features that aren't isolated, but form a "network" of nodes, ways and areas
|
Class and Description |
---|
AreaWorldObject |
NodeWorldObject |
WaySegmentWorldObject |
WorldObject |
Class and Description |
---|
WorldObject |
Class and Description |
---|
WorldObject |
Class and Description |
---|
WorldObject |
Class and Description |
---|
WorldObject |
Class and Description |
---|
AreaWorldObject |
NodeWorldObject |
WaySegmentWorldObject |
WorldObject |
WorldObjectWithOutline
world object that has a defined outline that can be used for purposes
such as cutting holes into the terrain (if this is instance of
TerrainBoundaryWorldObject ), cutting tunnels through buildings,
preventing bridge pillars from piercing through this WorldObject ... |
Class and Description |
---|
AbstractAreaWorldObject
implementation of
AreaWorldObject that offers some basic features:
< ul> providing the object outline based on the MapArea
providing bounding geometry for intersection tests
calculating a triangulation of the surface for rendering
|
AreaWorldObject |
NodeWorldObject |
NoOutlineNodeWorldObject
superclass for
NodeWorldObject s that don't have an outline,
and are not part of a network. |
OutlineNodeWorldObject
superclass for
NodeWorldObject s that do have an outline
and are not just treated as an infinitely small point. |
TerrainBoundaryWorldObject
area covered by representations with this interface will not be
covered by terrain if the representation is on the ground
(according to
WorldObject.getGroundState() ). |
WaySegmentWorldObject |
WorldObject |
WorldObjectWithOutline
world object that has a defined outline that can be used for purposes
such as cutting holes into the terrain (if this is instance of
TerrainBoundaryWorldObject ), cutting tunnels through buildings,
preventing bridge pillars from piercing through this WorldObject ... |
Class and Description |
---|
WaySegmentWorldObject |
WorldObject |
Class and Description |
---|
AbstractAreaWorldObject
implementation of
AreaWorldObject that offers some basic features:
< ul> providing the object outline based on the MapArea
providing bounding geometry for intersection tests
calculating a triangulation of the surface for rendering
|
AreaWorldObject |
NodeWorldObject |
OutlineNodeWorldObject
superclass for
NodeWorldObject s that do have an outline
and are not just treated as an infinitely small point. |
WaySegmentWorldObject |
WorldObject |
WorldObjectWithOutline
world object that has a defined outline that can be used for purposes
such as cutting holes into the terrain (if this is instance of
TerrainBoundaryWorldObject ), cutting tunnels through buildings,
preventing bridge pillars from piercing through this WorldObject ... |