|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
ObjectTerrain
public class Terrain
Terrain data created from a MapData
and TerrainElevation
data.
Terrain consists of TerrainPatch
es that fill the gaps between
representations of elements providing terrain boundary information.
Constructor Summary | |
---|---|
Terrain(Collection<TerrainPatch> patches)
|
Method Summary | |
---|---|
Collection<TerrainPatch> |
getPatches()
returns the patches making up the entire terrain. |
Collection<TriangleXYZ> |
getTriangulation()
|
void |
renderTo(POVRayTarget target)
|
void |
renderTo(Target<?> target)
|
Methods inherited from class Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public Terrain(Collection<TerrainPatch> patches)
Method Detail |
---|
public Collection<TerrainPatch> getPatches()
public Collection<TriangleXYZ> getTriangulation()
public void renderTo(Target<?> target)
renderTo
in interface RenderableToAllTargets
public void renderTo(POVRayTarget target)
renderTo
in interface RenderableToPOVRay
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |