Uses of Class
org.osm2world.core.target.common.material.Material.Lighting

Packages that use Material.Lighting
org.osm2world.core.target.common.material   
 

Uses of Material.Lighting in org.osm2world.core.target.common.material
 

Fields in org.osm2world.core.target.common.material declared as Material.Lighting
protected  Material.Lighting Material.lighting
           
 

Methods in org.osm2world.core.target.common.material that return Material.Lighting
 Material.Lighting Material.getLighting()
           
static Material.Lighting Material.Lighting.valueOf(String name)
          Returns the enum constant of this type with the specified name.
static Material.Lighting[] Material.Lighting.values()
          Returns an array containing the constants of this enum type, in the order they are declared.
 

Methods in org.osm2world.core.target.common.material with parameters of type Material.Lighting
 void ConfMaterial.setLighting(Material.Lighting lighting)
           
 

Constructors in org.osm2world.core.target.common.material with parameters of type Material.Lighting
ConfMaterial(Material.Lighting lighting, Color color)
           
ConfMaterial(Material.Lighting lighting, Color color, float ambientFactor, float diffuseFactor, Material.Transparency transparency, List<TextureData> textureDataList)
           
ConfMaterial(Material.Lighting lighting, Color color, Material.Transparency transparency, List<TextureData> textureDataList)
           
ImmutableMaterial(Material.Lighting lighting, Color color)
           
ImmutableMaterial(Material.Lighting lighting, Color color, float ambientFactor, float diffuseFactor, Material.Transparency transparency, List<TextureData> textureDataList)
           
ImmutableMaterial(Material.Lighting lighting, Color color, Material.Transparency transparency, List<TextureData> textureDataList)
           
Material(Material.Lighting lighting, Color color)
           
Material(Material.Lighting lighting, Color color, float ambientFactor, float diffuseFactor, Material.Transparency transparency, List<TextureData> textureDataList)
           
Material(Material.Lighting lighting, Color color, Material.Transparency transparency, List<TextureData> textureDataList)