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AreaWorldObject that offers some basic features:
< ul> providing the object outline based on the MapArea
providing bounding geometry for intersection tests
calculating a triangulation of the surface for rendering
WorldModules.Target implementations that defines some
of the required methods using others.ElevationCalculator.
ElevationCalculator.
ElevationCalculators that work by setting up
a "scenario" for a simulation/calculation first, then running itAdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode representing a point on a MapAreaAdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode representing a point on a MapWaySegmentAdvancedAbstractElevationCalculator.AbstractElevationDeterminationScenario.ForceNode based on a MapNodePOVRayTarget.appendVector(double, double)
using a vector object as parameter instead of individual coordinates
POVRayTarget.appendVector(double, double)
using a vector object as parameter instead of individual coordinates
WorldObjects to MapElements
WorldObjects for a MapArea.
WorldObjects for a MapElement.
WorldObjects for a MapNode.
WorldObjects for a MapWaySegment.
MapAreaSimplePolygonXZ.
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